Sensible Software 1986–1999
Information
A biography of one of the most pioneering and best-loved games companies and the debut Read-Only Memory title. The book is split into contrasting halves: a typographically dense interview-led history, and a colourful game artwork showcase. I acted as commissioning editor, researcher and designer on the project, which was funded via Kickstarter.
Roles
Concept,
Graphic Design,
Editing
Client
Read-Only Memory