The Bitmap Brothers: Universe

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For the first time in print, game imagery in The Bitmap Brothers: Universe has been processed to accurately mimic a CRT monitor. A shader was developed specially for the book by NVIDIA graphics engineer Timothy Lottes, carefully emulating the slot mask display of the Commodore 1084 monitor – the gold standard for videogame display in the Bitmap Brothers’ heyday. The shader has been made open source (available here) for use with both print and screen applications.

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