Videogames: Design/Play/Disrupt
Information
September 2018 saw the opening of Videogames: Design/Play/Disrupt, a major exhibition at the V&A documenting the design processes behind modern videogames and deconstructing the conversations that orbit the medium. I acted as art director for the accompanying book, working with designer Rachel Dalton and screen capture artist Dead End Thrills, creator of the publication’s spectacular game imagery, processed for high resolution print. The book has a screen printed PVC jacket – a nod to the tactility of videogame controllers – and chapter breaks feature a multi-weight 3D wireframe typeface created especially for the catalogue.
Roles
Designer
Rachel Dalton
Type Build
Leo Field
Game Imagery
Dead End Thrills
Client
V&A Publishing
The book’s bespoke display typeface has been developed in regular, extended and condensed forms, each with three rotations, allowing a huge variety of layout permutations. I created the concept utilising the 3D tool in Illustrator and worked with type designer Leo Field to built out each alphabet, carefully refining each character. A final pass was made to clean up any unsightly vertices and reduce visual clutter, then the fun began, creating the book’s playful, skeletal compositions.